![]() The top chunk consists of S-FORCE (.sfc) files, which is a 3D sound format. ![]() So it looks like there's really nothing of much interest in it (unless you do want the sound effects). other data, which at the most controls how/where the sequenced music plays. Thanks to PCSX2, MHS (Memory Hacking Software) and a hex editor, I'm starting to get fairly confident that SOUND.MGF may just be sound effects and some. I don't, so I hope you'll find your way to this thread (or I guess I'll just link, lol).Īnyway, I've been doing some research on the game these past few days. Next Page Silent Hill 2 sound files research by Nisto at 2:02 AM EDT on ApI know some people have been looking to extract (convert?) the audio in the SOUND.MGF file (MiLO, peronmls ) of Silent Hill 2, and I would have posted this on XeNTaX in the/an appropriate thread if I had an account there, but. HCS Forum - Silent Hill 2 sound files research
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